Game of the Year
(1) Grand
Theft Auto V is the sheer definition of taking a risk and having it pay off. I
was wary of how the game would turn out when Rockstar announced a story
focusing on three separate characters, but they found a way develop interesting
storylines for all three characters without leaving any one character behind.
The heists and story missions are where the game truly shines, however with
just a handful of them it leaves me wanting more. The online mode which was
later released also has much to be desired when compared to the robustness of
the single player game. The lack of heists, campaign style missions, and custom
mission editing at its launch left a poor impression of what the multiplayer
side of GTA V has to offer. However, even with these shortcomings, I still come
away feeling that this was the most enjoyable gaming experience I’ve had this
year by far.
(2) Assassin’s
Creed IV is what I have been looking for in an AC release for a long time, and
makes me very interested in the direction Ubisoft is taking the franchise. The
character writing in Black Flag is fantastic and makes up for the main area
where I believe its predecessor AC3 fell short. The concentration on naval
combat and island exploration are what really gives this game a unique taste in
the series. With all of these much needed changes played out so well in this
game I’m really look forward to the next installment in the Assassin’s Creed franchise.
(3) Bioshock
Infinite takes the Bioshock series in a completely new direction by bringing
the dreary underwater world of rapture to the skies. The character writing in
this game is phenomenal and brings a new connection to the main character that
I believe the first two games were missing. The way this game ties in with the
previous games give long time fans a treat, while also making the game
approachable to any newcomers to the series.
(4) Ni no Kuni
is a repetitive, childish, and lengthy game that makes it very difficult to
play all the way through. Strangely, this game has a charm to it that just
wouldn’t let me put it down. The quirky characters and magical world gave me a
pleasant break from the more serious games this year and it was a treat to play
despite having some of the shortcomings that still plague most JRPGs. Honestly,
you know what, this game is Pokemon. You don’t like Pokemon? Doesn’t matter,
play it anyways, the charm of the game may just make you enjoy the game more
than you thought you would.
(5) Naruto
Shippuden: Ultimate Ninja Storm 3 is not only a good game based on an anime, it’s
also an enjoyable fighting game to those that know nothing about the series.
The fighting mechanics may be simplistic, and the special moves may be the same
for each character, but I haven’t had this much fun with a simple fighting game
since Super Smash Brothers Melee. The game features a story mode that has anime
level of quality cutscenes, and even those looking to just catch up on the show
can take solace in the fact that the developers did a good job in keeping true
to the story without spoiling too much at the end for those currently watching
the series.
(6) The Last
of Us is a beautiful example of what a post-apocalyptic world should be. It
makes the PS3 look like it can hold its own against next gen graphical quality.
Hell we may not need next gen after all if we can keep up the level of quality
this game has. The writing and story in this game is fantastic. The way Naughty
Dog captured the voice actors performances using mocap really brought the emotion
they were trying to evoke from the actors into the game. I honestly wish the
gameplay was a bit faster paced though. I’m not saying the gameplay isn’t good,
it holds up well with the whole survivor game genre, but it always bummed me
out that I had to go back to actually playing it once the cutscenes or
interaction moments with Ellie were over.
(7) Dragon’s
Dogma: Dark Arisen was a fresh try at a new IP that Capcom gambled on and I’m
very glad they stuck with it and released this expansion. The main game had
some issues like fast travel that was such a pain in the ass it made me want to
not venture far from the city to explore, which essentially defeated the
purpose of a world that size and traveling so slow. Releasing all these fixes
in the form of an expansion though was kind of a letdown considering the main
issues the game had could be released as a patch, but the post game content
they added justified it enough for me to me to go another round with the game.
(8) Saint’s
Row IV might as well just be called “Fuck It: The Game”, but after playing it
I’m glad they did because it seems like just the level of stupidity the series
needed. The addition of super powers to the game was quite a surprise
considering the games roots came from it being a GTA competitor, but God knows
I can’t go back to roaming around the city without causing a fucking hurricane
of destruction anymore. The game pokes fun at itself pretty often, and still
maintains its level of toilet humor. Literally, you’re a toilet sometimes.
(9) Metal
Gear Rising: Revengeance was pretty odd for a MGS game, following pretty much
none of the previous mechanics of the franchise. Well, there’s a box to hide in,
so there’s that. It’s a hack’n’slash game where Raiden is the protagonist and
the story revolves around Raiden’s mysterious past. The slow-mo cutting
mechanic they added for Raiden’s blade is pretty neat for a while but becomes
repetitive throughout the first half of the game and then pretty useless the
last half except for specific boss battle moments. The ending is also probably
one of the craziest endings I’ve ever seen, but I still had a laugh at the way
the events unfolded and put the controller down after beating it with no real
gripes against it. I probably ended up liking it as much as I did because I
wanted to play a Ninja Gaiden type of game but the new one was terrible.
(10) Ah yes,
Tomb Raider. This is one of the more approachable games in the entire series,
and this reboot is one that I actually like more than the original. I like the
new Lara character direction, despite the Nathan Drake level of survivability I
keep seeing in games, but oh man the other characters were terrible. They might
as well have just not been in the story, just leave Lara alone on the island
and let her figure things out by herself. The game looks nice both in character
detail and environments and I enjoyed the hunting system they used for
crafting. Also, the game has bows. I like bows.