Thursday, August 1, 2013

Kentucky Route Zero (Act I & II) Review


Kentucky Route Zero is more than the point-and-click adventure game it presents itself as. Much more. Taking cues from Stephen King, Twin Peaks and The Twilight Zone, Kentucky Route Zero sets out to immerse the player in a profound strangeness all the while telling a deceptively simple story. The game plays like a typical adventure game with a heavier emphasis on text, as certain hidden areas play out as simple text-adventures. The story starts out simple enough, the player as truck driver Conway, find themselves in an eerie gas station asking for directions about your delivery address. Only for characters to start philosophizing and speaking in strange riddles with only a hint of usefulness. But that's what Kentucky Route Zero does best it invites you in to its bizarre world and challenges you to discover all its mysteries in the hopes of getting a few answers.


The game is striking with sharp contrast and minimalist details emphasizing its unique art-style and visual tricks. Add to that a beautifully haunting bluegrass music score and you have an absolutely stunning game. The game requires a great deal of patience as each Act is only an hour long and filled with back-tracking to pad out the length. An understandable consequence to a one man game development team but disappointing nevertheless. There are currently only two of the five total acts available but what is playable now is highly recommended. Kentucky Route Zero is a surrealist painting come to life. Its intoxicating weirdness will permeate your mind the further down the rabbit hole you chase it, and you'll want to chase it.
(5 out of 5)

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