Sunday, March 8, 2015

Board Game Briefs

Elder Sign is a medium, co-operative game. Set in the Cthulhu Mythos you and your fellow players are investigators trying to thwart the evil gods from descending on a museum filled with ancient mystical artifacts. Players take turns investigating areas of the museum and rolling dice to fulfill the requirements of that area, slowly warding evil and preventing the gods from awakening. Unfortunately this games theme is very light, as there is no board or pieces to speak of. The game boils down to fulfilling the dice rolls on each area and praying for the favor of the dice gods. The game is incredibly random, the rooms are randomly drawn, the evil god for each session is randomly chosen, rewards for successfully clearing areas are randomly drawn. You get the picture.
Elder Sign is a game entirely devoted to its lucked based mechanics. You'll have sessions, as I have, where you'll be tempted to swipe all the components off the table in frustration or where you're pumping your fists as you successfully move from room to room. The only solace you'll find is in your friends as you are all working together, each randomly chosen investigator brings something new to the table allowing for some slight strategy when it comes to choosing which rooms to investigate, but in the end it all comes down to dice rolls. I would recommend Elder Sign for people who like a difficult game and aren't frustrated by pure randomness. It's relatively inexpensive and gives you a taste of what heavier games have to offer without the crazy level of complexities and time investment.
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King of Tokyo is a light, player elimination game. Each player chooses a giant monster inspired by classic films and B-movies and attempt to become the King of Tokyo. All of the monsters are the same and only differ aesthetically, an absolutely essential expansion changes this. The game boils down to a derivative of king of the hill. Players score points by occupying Tokyo but when in Tokyo they cannot heal and all monsters target them, on the same token when they attack they hit all monsters not in Tokyo. This brilliant risk/ reward is so beautifully balanced it propels the game into something really special. To do anything players must roll dice and take the results, be it health, attacks, points, or energy. First player to 20 points or last player standing wins.

Energy is accrued to purchase cards that reward you with special powers, an extra dice to roll, the ability to heal one point every turn, paralyze other monsters, etc. These are the final wrinkle in the game that add an enjoyable amount of crazy that prevent the game from feeling the same every time. The 100% essential expansion I mentioned earlier, dubbed Power Up!, adds even more variety by retroactively making each monster unique, evolving and acquiring new powers each time you play.

King of Tokyo is the perfect contrast to Elder Sign because like the aforementioned game King of Tokyo is entirely luck based, entirely dependent on the results of dice rolls. But the added press your luck element of choosing when to enter or leave Tokyo means the strategy, while simple, is key to winning. In stark comparison to Elder Sign where no amount of strategy can save you from continuously shitty dice rolls. I would recommend King of Tokyo to everyone, it's easy to pick up and play, and exudes a charm that makes the more aggressive player versus player actions you will do to each other less aggravating.

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