It's been about two years since I've gotten into tabletop games, a more apt descriptor as many games don't even bother with a board, but I still consider myself new to the hobby. The very first set of games I bought I introduced to friends and they seemed to enjoy them quite a bit, since then I've expanded my collection while introducing different genres and slowly increasing the complexity of the games we play. We started off with incredibly simple games that I could explain in 5 minutes and included some strategy but light on complex mechanics, games like: Ticket to Ride, Munchkin, Tsuro and Zombie Dice. Ticket to Ride is a real highlight, correctly considered a modern day classic to rival the all time greats, in fact the game is better than any family game in existence and every home should have a copy, it's simple but doesn't lack complexity and can be easily explained to anyone, even the family dog. From there things escalated quickly.
The games I mentioned above are described as 'light' or 'family' games, they are incredibly simple and typically only have one mechanic, lying train carts along a track for instance. But tabletop games can get significantly more complex from there. Small World was the first game me and my friends tried that took awhile to explain and even while playing the rulebook wasn't far from reach. Categorized as an area control game, players choose unique races alongside randomly assigned unique abilities and vie for control of the map on the board game. A simple game in retrospect but a game with enough rules and nuances that beginners shouldn't hop right in without some prior experience with similar games.
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